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style
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Thu 8:35, 28 Mar 2013
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8 minutes for start by d&c + timeouts + changeing members...
in my point of view...pro7 was a fine teamwork..(ofc could be better)
in dm7...we had good teamwork(but on this map in my point of view it should be 10x better) and 25-24...they got 24 points due to camp and we rushed into their camp most of time...except 2 last point when 2 guys guard bodies @ RA.
Were fine games, hope to frag with u hopefully pretty soon! (At this week i can't play nomore...gonna be back on Monday)
PS! I wount add these pictures to my application, don't see the point to post them into many topics :)
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SpongeBob
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Thu 9:47, 28 Mar 2013
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Style, look your demo, the point you camped red we lost it because you guys camped only 1 dead body while they had 1 dead body in mh and 1 in upper. You guys camped red while they had only 1 alive and he could free melt because of you. ''guard bodies'' don't mean camp a room.
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Xiu
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Thu 12:53, 28 Mar 2013
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Actually Quake is all about fragging, and making choices.
In such a situation we have multiple choices :
4(Worst choice) : Leaving Red Armor going to RL alone and trying to find the last one to kill him as super hero.
3 : Staying all together in RA, considering you let him possibly melt 2 bodies, but you stay all 4 together in a strong place (RA) with another body as hostage. Moreover, the guys melted are likely to spawn in RA/Back Hallway and get fragged soon.
2 : Trying to go guard alone a body, whereas others keep the 2 other bodies. In case, one of us is attacked, then you call urgence to your friends.
1 : Moving in team, all together from Middle to Upper hallway crossing Plasma place. We must move together, very quickly to let a very short time for the enemy to have a chance to melt his friends before being caught. This is the best option, and the most difficult. It requires a great team work.
Every situation presents that kind of possibilities.
If we all understand it, we will notice fragging is just a tool to make our plans success, but the most important is brain and strategy.
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Direct
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Thu 13:19, 28 Mar 2013
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I'm too lazy to read CB's rules, but if I remember correctly, wannabies are not allowed to play clanbase matches in clan untill they become a member. At least there was such a rule a few years ago, dunno what about now.
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Last edited by Direct on Thu 13:20, 28 Mar 2013; edited 1 time in total
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edi
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Thu 15:13, 28 Mar 2013
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Dir, I think its just enough to have a person on cb roster.. I mean, why wouldn't it be :D They can make him "full member" but with everyone knows hes not really full yet.
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SpongeBob
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Thu 17:21, 28 Mar 2013
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Direct wrote: | I'm too lazy to read CB's rules, but if I remember correctly, wannabies are not allowed to play clanbase matches in clan untill they become a member. At least there was such a rule a few years ago, dunno what about now. |
In rules, I'm pretty sure I only saw the 24h rules in clan base.
Xiu: You can also all move around Mh/up/red/quad/mid and wait for enemy to show. It's what we call, COVER. If one of us die, you see with team overlaw and move to the enemy right away. If he is last alone, why would you guard a dead body in red, if you know he is alone and will go for the melt in upper if your teammate died in quad? Seriously?
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Xiu
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Thu 17:35, 28 Mar 2013
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You didn't get my point Bob, I was enumerating ALL the possibilities, I didn't say they were all good, it was a ranking from 4(worst) to 1(best).
You just kept in mind the number 3, which is a bad team work illustration, though better than rushing alone.
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ghostdog
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Thu 17:49, 28 Mar 2013
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from spec: pt7 seemed fine, we were under control most game, unfortunately as always lost it in the middle but managed to recover well - so the first step (recovery) hopefully is made and we can focus on doing that and reaching for the spot were we lead from start to end in such games.
dm7: as style said - tw was ok (amigos also confirmed it and it looked like one from spec), still on dm7 map if we want to win vs stronger clans it must be close to perfect as that map is known for all people (places) and it is played so much that almost everyone has some tactics for it.
Lucky win in the end - amigos shot 2 in 1 in situation 2vs4, and good finish with melting and getting the numbers for us. We indeed should work on what we do when people start to camp as in dm7 it happens most of the time - we slow down take some points they decide to camp and we then rush into them faster and faster as points go away.
my suggestion would be either we do one or another but whole game without exceptions...
ggs
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mininoob
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Thu 17:50, 28 Mar 2013
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[link widoczny dla zalogowanych] demos.
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SpongeBob
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Thu 19:09, 28 Mar 2013
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In my point of view, you don't have to stick when it's 3v1 or 4v1. You just need to make sure you move alot around so you can hear when someone is fighting and you know where by using team overlaw.
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SpongeBob
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Thu 19:13, 28 Mar 2013
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Also, about that camping stuff, always make sure to syncronise your rush in with Team overlaw. If you are 2 in upper and you see 2 others in yellow hallway, if they camp Quad, make sure you guys fight in same time. It's really not a bad thing to come all from differents places and all in. Just make sure you watch team overlaw, if you team mates go back to yello and rl, don't go in, go to red and go to them in rl as well. If they going in hallway / quad, make sure you also go in. :)
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ALcaiD!
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Thu 20:20, 28 Mar 2013
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good job guys!
as u can see with a good lineup we can beat instead of getting beaten ;)
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ghostdog
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Thu 20:54, 28 Mar 2013
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SpongeBob wrote: | Also, about that camping stuff, always make sure to syncronise your rush in with Team overlaw. If you are 2 in upper and you see 2 others in yellow hallway, if they camp Quad, make sure you guys fight in same time. It's really not a bad thing to come all from differents places and all in. Just make sure you watch team overlaw, if you team mates go back to yello and rl, don't go in, go to red and go to them in rl as well. If they going in hallway / quad, make sure you also go in. :) |
quite simple basics. only problem with us is that someone people even after few years in arena with love didnt know what teamoverlay is, some still dont know places in most popular maps like dm13 / dm6 / pt7 etc which makes thing (teamoverlay) useless and finally even i dont focus on it all the time... might miss some movement.
but we MUST practice it even though it is hard at the start.
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style
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Thu 21:47, 28 Mar 2013
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Xiu wrote: | You didn't get my point Bob, I was enumerating ALL the possibilities, I didn't say they were all good, it was a ranking from 4(worst) to 1(best).
You just kept in mind the number 3, which is a bad team work illustration, though better than rushing alone. |
and thatswhy i was there...ofc i can run and go..after i would be alone and he frags me...u would blame me.."why you bastard didn't stick"
next time IF i will play then i will do differently :) and ofc we have teamchat where you (alex) can say..."go there and fast..." coz u might have more experience.
And im reminding you, if you asked me to play against d&c i told you "im drunk i have drink some beers" and you answered me "np" (for drunk player i did pretty ok for afterall..in my point of view at least.)
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Last edited by style on Thu 23:08, 28 Mar 2013; edited 1 time in total
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