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r1se
Joined: 10 Oct 2008
Posts: 1592
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Warns: 0/30 Location: Netherlands
Sat 8:01, 31 Oct 2009
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Shooter games what u think of this
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Lack of skill in todays shooters
Why is the FPS genre getting dumbed down more and more these days? You can think all you want you're high skilled at Halo and CoD4, but the truth is, those games don't take any skill. The game has so many elements on the hud like grenade indicators and minimap bips and stupid regenerating health has removed the reason FPS was exiting. You used to have to listen for grenades and enemies, now they point them out for you and warn you what they're about to do.
Remember Quake? How they purposely made different models have different footsteps? and how you had to micromanage 8 / 9 different weapons at once while map locking people down? That was skill.
I don't think we'll ever see another game that took at much skill as Quake after Quake live is released, everything is going casual for the carebears and it's sad. Tourneys like MLG toss the word pro around like it's nothing and has removed all meaning of it. I'd love to see these so called console pro's come up against real pro's on PC, while anyone can pick up a shooter released in the last year or two and be good within a few minutes.
It's not even shooting you need to learn, compare Defrag to Mirror's edge, people who play Mirror's edge are probably going to think "Yeah, I'm such an awesome free runner" ect when they probably won't even be able to do the first jump on a defrag map.
Here's a quick diagram to show what I mean;
Old school shooters.
[[Dire]--------------------[pro]]
Skill gap on todays shooters (Halo, CoD4)
[--------[Dire]--["Pro"]--------]
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