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ghostdog
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Sat 3:56, 14 Aug 2010
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well map its all just walls - basics are the same (sound, movement prediction, acc, reflex speed) if you have all that your own you more or less own in all maps knowing them.
and without specs we can see that in C* server where you can not follow enemy team, people dont have problems but in dm2 when there are 2 specs somehow acc, sound skills and reflex speed droops very heavily.
and for me dm2 is pretty much straight forward map same as dm3 or even dm5 where you just aim and use sound to kill. in dm7 you have space to rj and do more unpredictable stuff but i guess not for C* clan...
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log1
Joined: 24 May 2010
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Sat 12:25, 14 Aug 2010
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xd
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Last edited by log1 on Sat 12:25, 14 Aug 2010; edited 1 time in total
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TURK
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Sat 12:25, 14 Aug 2010
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ghostdog wrote: | and for me dm2 is pretty much straight forward map same as dm3 or even dm5 where you just aim and use sound to kill. in dm7 you have space to rj and do more unpredictable stuff but i guess not for C* clan... |
You wrote 3 paragraphs and said simply nothing. I think your quake 3 knowledge is not enough to comprehend all these.
It is not that simple as you said (acc, skill, movement). Skills are revealed generally on certain maps that you know very well. On such maps you know what movements enemy can do and you behave accordingly but on other you don't know possible enemy tricks and you suck. Do you have the skill to own on all maps? Of course not.
Shortly a person owning on one map can suck on other as we all know. It is a pretty simple rule. Don't write for the sake of writing here. What you write here are nothing but a few nooby sentences.
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log1
Joined: 24 May 2010
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Sat 12:26, 14 Aug 2010
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HELL YEAAA
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ghostdog
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Sun 22:53, 15 Aug 2010
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very nice teamwork - we were leading 10:3 i guess, then let them do i guess 2 small comebacks but we owned - chat, sticking, fragging all was there
[link widoczny dla zalogowanych]
devil came to server and said to me - lets first do dm7 then 13 or 5 as you wish (as we usually pick those 2 vs them).
we play this map, devil d/c, turk comes instead and starts pushing to play first 4v4 not 3v3 then about dm7.
i heard like "lets go" "set it up" "dm7" like 10 times while i tried to explain that we agreed on 13 or 5.
szmitu says dm5 - i set it. all starts to shout its too small for 4v4.
so if not 5 then 13.
i set up 13, tell same thing i just did in chat and restart it - turk and micha goes spec and when i open chat tell why i push our map to be played.
feel free to feel the irony in this case 1:0 for love and actually 2:0 as 2nd map was forfeit
p.s. only thing seems to be working for C* are dm7, their server and hax.
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Last edited by ghostdog on Sun 22:55, 15 Aug 2010; edited 1 time in total
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ShadoW
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Mon 0:21, 16 Aug 2010
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nabs
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TURK
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Mon 0:49, 16 Aug 2010
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ghostdog wrote: | p.s. only thing seems to be working for C* are dm7, their server and hax.  |
Ghost-DOG you are funny. You force 8 players to play a map decided by you 2. Why should 7 players as devil d/c play the map you and devil decided? We said we don't want to play dm13 and dm5 and asked for jaxdm8. And you forced people to play dm13. That was funny. I think you should learn how to be polite and how to be a problem solver instead of trying to force 7 people play a map that you and a person who is not in game decided.
And for the hax thing. Writing these without a proof smells nooby here. We already asked for jaxdm8 and maybe these can help you refresh your memory. I think your hax don't work on both dm7 and dm13 huh?
[link widoczny dla zalogowanych]
[link widoczny dla zalogowanych]
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Last edited by TURK on Mon 0:50, 16 Aug 2010; edited 1 time in total
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ghostdog
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Mon 9:35, 16 Aug 2010
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dude you should learn all those things you mentioned yourself - i can bet that if that would be your server i would be muted or even kicked.
7 people? devil was playing with micha and bpm before - so he should have talked with them and before you came noone had problems with dm13 or 5 actually...
also love team wanted to play 13 or 5....
learn to count and it makes maximums 2 people who was against dm13 - you and micha.
and finally listen to what people are saying not just talk yourself - dm7 was C* map Full stop! now love chooses map full stop!
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ghostdog
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Tue 17:09, 07 Sep 2010
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[link widoczny dla zalogowanych]
[link widoczny dla zalogowanych]
[link widoczny dla zalogowanych]
dm7 perfect teamwork + good skill individually
dm2 - first half furkan had lags but somehow turbo managed to keep game in level alone, then our tw became even more fucked up and bad lose in the end
dm5 - started with 4:6, then darin accidentally restarted as furkan took pause for lag, @ 22:14 turbo d/c and we finished 1v1.
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ALcaiD!
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Wed 0:26, 08 Sep 2010
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lol at dm5 :D
nice work on dm7!!!
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Dev3h
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Wed 1:04, 08 Sep 2010
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Your ss sux Gdog, in dm7 looks like i played there. First "D" last "h" and looks like "3" there too..
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Last edited by Dev3h on Wed 1:04, 08 Sep 2010; edited 1 time in total
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ghostdog
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Wed 8:09, 08 Sep 2010
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1. we won that one - so you couldnt play there :P
2. you can click on image and fullscreen it
3. i play on low graphic settings so yes this is how it looks resized.
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Dev3h
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Wed 10:54, 08 Sep 2010
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ghostdog wrote: | 1. we won that one - so you couldnt play there :P |
Indeed
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ghostdog
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Thu 1:13, 09 Sep 2010
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did some games with fear being back :)
1v1 vs me in dm3 did surprise me
dm7 was good
but then came dm13 and pt7
well not bad for starters. teamwork was good indeed and fear gets biggest "+" from me as he did teamchat from the start without me telling him to n1 fear - hope you will be active again!
mini also good job on this one - finally you are not camping but moving and fragging like you do in dm17
[link widoczny dla zalogowanych]
[link widoczny dla zalogowanych]
[link widoczny dla zalogowanych]
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